Art Deco Style Tunnel Door Frame. I created this in Zbrush, textured in Substance Painter, and placed into Unreal Engine.
This is the hero character ship that the player plays in this game. I created this in Zbrush, retopo and UV in Maya, textured in Substance Painter, and placed into Unreal Engine.
Proxy Garage for Main Character Ship. Built mostly in Maya, Zbrush was also used. Textured in Substance Painter, and Assembled in Unreal Engine
In game assets created in Zbrush, UV's in Maya, textured in Substance Painter, and placed into Unreal Engine.
I created this enemy ship in Zbrush, retopo and UV in Maya, textured in Substance Painter, and placed into Unreal Engine. I also created the orthographic turn arounds drawings.
Prive
Aegis Descent